And so they did pull it off
Again when the “TV seasons” idea was introduced for Murderer’s Creed Odyssey, I used to be skeptical, however Ubisoft pulled it off. With the discharge of the final chapter of the Atlantis saga a month in the past, the ballad of Odyssey had come to an finish, and the regular mixture of paid and free DLC stored the sport related for a yr. Sure, it’s doable to “take a yr off” from AC: do not forget that you had been happy with this in two years, Ubisoft!
Recreation Informer had an opportunity to meet up with inventive director Jonathan Dumont of their newest concern on how they managed to maintain the engine going, and he surprisingly received a whole lot of assist from different Ubisoft video games. Dumont says he and his workforce took the dwell service method, however utilized it fastidiously to this single-player sport to make sure that there have been “new issues” to continuously come again to.
Along with the small little free DLCs (similar to CD Projekt Crimson did with Witcher III, with much more fanfare), Ubisoft additionally dumped large updates like a New Recreation Plus possibility, a complete in-game transmogrification (beauty) system, and a marketing campaign creator. Dumont notes that they drew inspiration from For Honor, Rainbow Six, and The Division” for this train, aiming for an “each three week” cadence along with the entire regular upkeep for an open world sport of this stature.
He says that a whole lot of the course sport from group suggestions along with “deliberate planning,” a form of Ubisoft staple that they’ve utilized to some of the aforementioned video games. Dumont states that ideas like “arrow auto-crafting” got here immediately from fan requests, and that “it was not on the roadmap.” One of many solely targets the workforce did not hit was a dwell Kraken impediment for the sport’s crusing sections, which was deemed “too advanced” for the ship mechanics.
That stated the sport is winding down, and the content material roadmap ends this fall (roughly one yr after Odyssey was launched) after just a few extra quests and the “Discovery Tour” edutainment mode that was current in Origins. At this level although Ubisoft’s work is finished. Though they get a whole lot of justified criticism, they did proper by Odyssey, turning it into one of many most-supported single participant adventures of all time.
An Ongoing Journey [Game Informer Issue 317]
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